You come home after a long, hard day at work. You prepare your dinner and sit yourself in front of your tech device.

Who will you be talking to tonight? Who will approach you and who will you approach? Topics?

Which topics would you like to talk about? Perhaps you would like to learn more about India, North-American butterflies, biotechnology, Belgian chocolate or how to make a certain type of bread. Maybe you just want to talk to someone?

The choice is yours. The possibility that someone somewhere in the world has knowledge about one or several of these topics are very high.

This book seems to exemplify the diversity of people that use the chat-tools today. What does the removal of fences between strangers do to people? Do we talk differently to others from behind the safety of that last, but important bit of distance?

Alongside those extracts, I have created some digital «persona», avatars representing all those virtual users in an art form.

Picture 9d11bb64 71ad 4938 856d 4334456fdbb3Picture 62e506b8 7caa 4c01 bc6c 82e9584e49f3Picture 1b1b664c 97d1 4ab6 9ad8 b7f24c0bf7cdPicture 3aac4379 c868 43c5 bf5a af4d8dc3a5edPicture e49c106f 802a 44b9 aa15 96ac997507afPicture d4478496 fa55 4b82 8210 0f8a0f7da889

A book becomes a new art form

Turning a social media experience into a Book & digital Art.

All users taking part in the chats are becoming the digital Art pieces each with their own character, persona.

Besides publishing a book, part of this project will be an exhibition, «Chatrooms», featuring the virtual users in XL digital arts wall-mounted designs with an augmented reality experiences.

The visitors will be immersed in a virtual chat world. Ideally it would be great if this could happen at the Muda (Museum of Digital Art in Zürich), or else.

This is what I need backing for.

  • Book publishing costs (prepress layout, professional printing, packaging, ISBN).
  • Printing costs of Art(digital art prints 1mx1m mounted on alu dibond and other high quality tech material).
  • Costs for the exhibition(space, tech material for audio and for augmented reality experience).
  • Promotional costs (communication material, marketing, printing flyers, ads).